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1. Bomber v.s. interceptor: which one will pop? - in Ships and Modules [original thread]
Edited by: Jacob Swell on 21/09/2007 16:13:20 Edited by: Jacob Swell on 21/09/2007 16:11:55 That is a really niche scenario. At 30km, the pilot would need to be afk not to jump to warp or accelerate. If you want to pop intys solo, I'd rec...
- by Jacob Swell - at 2007.09.21 16:10:00
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2. Interceptors whats really needed for high speed, skills, modules, rigs - in Ships and Modules [original thread]
Edited by: Jacob Swell on 17/09/2007 02:33:47 Skills: Navigation - get this to level 5 for max ship speed. It is a rank 1 skill so it shouldn't be too hard to max out. Accel Control - get this to at least level 4. Level 5 will give you a few ...
- by Jacob Swell - at 2007.09.17 02:29:00
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3. [rev] Raptor - in Ships and Modules [original thread]
Edited by: Jacob Swell on 17/09/2007 01:35:21 Edited by: Jacob Swell on 17/09/2007 01:27:08 After flying a Raptor for a few months, the ship really isn't as bad as it seems. Of course, you have to accept what the ship can and can't do. It ...
- by Jacob Swell - at 2007.09.17 01:26:00
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4. Good noob pvp frig - in Ships and Modules [original thread]
Edited by: Jacob Swell on 14/09/2007 19:33:11 Originally by: CrushProject Edited by: CrushProject on 14/09/2007 18:12:35 actually, imo the merlin is roxxxor. For the first 6 months of playing this game, i did alot of pvp vs a bunc...
- by Jacob Swell - at 2007.09.14 19:29:00
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5. Good noob pvp frig - in Ships and Modules [original thread]
Quote: The merlin is great No its not. The previous poster's Merlin setup is not that good. The ship is slow, heavy, and it's bonuses don't mesh well with blasters/rockets. If you have to use a Caldari frig for PvP, use a Kestrel. Othe...
- by Jacob Swell - at 2007.09.14 17:30:00
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6. Fastest Ship & Setup - in Ships and Modules [original thread]
The problem with 'cepters are there will be situations where you will jump into a large gate camp. With a fast inty you can either ran back to the gate or burn out of the bubble to the next gate, however there is the possibility of the camp having...
- by Jacob Swell - at 2007.09.10 17:51:00
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7. Best Caldari Gun Boat (Except BS)? - in Ships and Modules [original thread]
A Ferox makes an solid sniper for PvP. With Tech2 gear you should get out to 120km with Spike. If you have loads of Gunnery skills and haven't already, cross train into Gallente ships and get yourself into a Thorax or Brutix.
- by Jacob Swell - at 2007.09.04 15:42:00
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8. Caldari navy Hookbill. - in Ships and Modules [original thread]
Originally by: Mos Superum ...how do you have billions of isk to spend but don't know what an MAPC is? Did I miss the station tutorial on inheritances and living trusts? He could've bought time codes and then traded them for ingame i...
- by Jacob Swell - at 2007.08.29 17:47:00
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9. Motherships in empire.... Why?? - in Ships and Modules [original thread]
Edited by: Jacob Swell on 28/08/2007 02:11:40 Edited by: Jacob Swell on 28/08/2007 02:11:19 Originally by: salty alt Easy solution is to make a capital scrambler module that fits on Motherships and Titans. Its bad enough now that ...
- by Jacob Swell - at 2007.08.28 02:11:00
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10. Motherships in empire.... Why?? - in Ships and Modules [original thread]
Originally by: MirrorGod Well, considering they can't dock, I'd think it'd be a challenge but they are killable. 1) You have to kill the POS where they park it or 2) Probe down the pilot after it's logged off aggressed and jump a Dread fle...
- by Jacob Swell - at 2007.08.27 21:34:00
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11. Motherships in empire.... Why?? - in Ships and Modules [original thread]
Super capitals should be restricted to 0.0 space. In all the whining of "plz don't nerf MS!" has there been a valid reason why a MS should be allowed into low sec space. Outside of the bizarre thought experiment tactics that logistically would nev...
- by Jacob Swell - at 2007.08.27 17:47:00
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12. Ferox - in Ships and Modules [original thread]
Originally by: Nevin Blake All that being said, what can I do with a Drake that I wouldn't be able to with a Ferox? Can I do lvl 4 missions, or is it just worth waiting to jump into a Raven? Is it possible to rat in 0.0 with either a Fero...
- by Jacob Swell - at 2007.08.23 18:41:00
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13. Ferox - in Ships and Modules [original thread]
Originally by: Kirith Kodachi Yes the Drake is superior for PvE if you are going the heavy missile route, but if you're training gunnery and playing with rails, the Ferox is an acceptable if not overwhelming choice. Even if he was focu...
- by Jacob Swell - at 2007.08.23 16:21:00
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14. Ferox - in Ships and Modules [original thread]
Originally by: Nith Batoxxx Well if i should fly a ferox in PVE what would u suggest then man.......... I suggest you sell it immediately and put the proceeds towards a Drake.
- by Jacob Swell - at 2007.08.23 15:11:00
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15. Ferox - in Ships and Modules [original thread]
There is no reason to fly a Ferox for PvE ever.
- by Jacob Swell - at 2007.08.23 14:54:00
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16. Ultimate ship for pvp ? - in Ships and Modules [original thread]
Dominix is the best solo/close range PvP ship you can fly.
- by Jacob Swell - at 2007.08.22 13:33:00
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17. Blaster Rokh - How to Tank? - in Ships and Modules [original thread]
Tracking computers are wasted with blasters. Replace it with a Photon Scattering shield hardener to plug the EM hole. Try and drop the RCU too, even if you have to mix Neutrons and Ions. Throw a DCU in there for extra resistances.
- by Jacob Swell - at 2007.08.21 17:30:00
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18. Suggestion for fixing destroyers. - in Ships and Modules [original thread]
Destroyer hp/grid layout is fine what it is right now. It puts them squarely between a Frig/Cruiser. What they could use is a slight reduction in sig radius. Right now Dessie sigs are between 80-90~, bumping them down to 60-70~ would give them a...
- by Jacob Swell - at 2007.08.16 17:29:00
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19. What's it like to fly a Velator? Have you got any Velator stories? - in EVE General Discussion [original thread]
There is an old video on Youtube of Goonswarm using a Velator fleet to take out a Ferox.
- by Jacob Swell - at 2007.08.15 01:24:00
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20. interdictors? the best? - in Ships and Modules [original thread]
The Sabre is the best interdictor out of the four due to the fact it doesn't have a split weapon layout. A Sabre pilot can put on 7 projectile turrets. Throw on an MWD and speed mods, and the Sabre can become a potent inty killer.
- by Jacob Swell - at 2007.08.14 17:22:00
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